![]() ![]() I’ve never met an up-and-down zone that is more interesting and satisfying than your standard flat zone. I’m not saying that vertical zones can’t be done, but the hassle of them isn’t worth the payoff. How do you portray multiple levels on a map? How do you tell your players to go up or down for objectives? Do you have level access points (elevators, stairs) clearly marked? But when you start adding new layers, floors, and great differences in height, then such a map becomes inadequate, fast. ![]() If your zone is a flat space, then a 2-D map is perfect. The associated problem here is the limitations of 2-D maps. Not only getting where you need to go with vertical space can be a headache, but even figuring out where that is can be quite annoying. Survive enemies attack as long as possible. Of course, if the game already has, say, flying or climbing, this is less of an issue. Echo Storm is a 2D action with roguelite elements. ![]() For starters, when you create zones with enormous jumps in height, how are players expected to get up and down? Are you going to ask them to memorize where the staircases are or put elevators everywhere? Do you add other navigation aids - grappling hooks, ladders, etc - to assist with this? Do players have a way to safely descend via parachute, glider, or something similar? Yet verticality comes with a host of problems, most of which are related to navigation. Since it is much easier to whip up something like that in a virtual space, why not and get an echo of that emotional impact? In the real world, we’re awed when we stand at the base of a tall structure or peer over the lip of the Grand Canyon. Now, I kind of get why designers go with this, because creating structures and spaces with crazy amounts of height and depth are visually impressive. And in doing this, I’ve been spending a lot of time thinking about how verticality ends up being more of a liability than an asset in online games. If anything, this zone is ridiculous in asking players to go up and down skyscrapers’ worth of height. And if I was hoping that the expansion would knock it off with stairs, I had another thing coming. If you’d like to try out a new party role, multiple specializations for each class offer completely different playstyles and skill sets.Lately, I’ve been venturing into Deepscrave in Lord of the Rings Online’s Gundabad. Utilize the Chaos Souls collected from slain enemies to augment your spells and abilities with extra power and additional effects. Guilds can also clash with each other in full-scale wars, both in the open world and on a special GvG battlefield!Įxtensive character customization options await through the use of the Soul System. Take the fight to the next level in fast-paced arenas for teams of 5 players. PvP fanatics can level and gear up entirely through competition with the 15 vs. Without the need for a dedicated healer, every party member can get in on the action! Explore party dungeons with your friends and battle exhilarating bosses with Echo of Soul’s unique combat system, emphasizing cooperative healing. Venture into solo dungeons and take on hordes of enemies as a one-man (or woman) army. Into The Echo Described as a unique time-travel MMORPG from developer ETLOK Studios, development on the game has been rocky as of late due to Russias invasion of Ukraine. Discover a gigantic world filled with an abundance of quests and imaginative monsters. Featuring 1,600+ quests, 60 party and solo dungeons, highly competitive PvP modes and advanced character customization, Echo of Soul gives you the power to tailor your experience and play exactly how you want, when you want!Įcho of Soul is a rich, deep fantasy MMORPG that invites you to decide how your legend will be written. ![]()
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